Difference between revisions of "TemaMU Castle Siege Tutorial"
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First things first, let us familiarize with some of the Castle Siege basic information: | First things first, let us familiarize with some of the Castle Siege basic information: | ||
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=='''Who is participating?'''== | =='''Who is participating?'''== | ||
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They try to take on the switches so that the Main Guild Master of the Ally could seal. At the beginning of the event, they are in the Valley of Loren, the citadel area, where they are attacking the statues in order to gain access inside the castle. | They try to take on the switches so that the Main Guild Master of the Ally could seal. At the beginning of the event, they are in the Valley of Loren, the citadel area, where they are attacking the statues in order to gain access inside the castle. | ||
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The seal is the action that the main Guild Master(GM) of the Ally takes in order to Register its official Seal, by clicking on the pedestal.<br> In order for the GM to succeed on the sealing, the two Switches have to be held by guild or ally members.<br>To register the Seal, the GM needs to press it for 30 seconds and if the 2 switches that are needed for stamping are cancelled or the character gets killed, the registration will fail.<br> If GM of the alliance succeeds in registering the official seal with the pedestal, their sword symbols will turn into shields and they will now have to defend the castle.<br> If there's remaining time, even if the registration was successful, the battle will continue but the 2 camps of attacking/defending team will be exchanged.<br> The guild with their official seal registered at the end of the siege will become the lords of the castle. | The seal is the action that the main Guild Master(GM) of the Ally takes in order to Register its official Seal, by clicking on the pedestal.<br> In order for the GM to succeed on the sealing, the two Switches have to be held by guild or ally members.<br>To register the Seal, the GM needs to press it for 30 seconds and if the 2 switches that are needed for stamping are cancelled or the character gets killed, the registration will fail.<br> If GM of the alliance succeeds in registering the official seal with the pedestal, their sword symbols will turn into shields and they will now have to defend the castle.<br> If there's remaining time, even if the registration was successful, the battle will continue but the 2 camps of attacking/defending team will be exchanged.<br> The guild with their official seal registered at the end of the siege will become the lords of the castle. | ||
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* The main GM of the ally registers the Sign of Lord (SOL) in order to register to Castle Siege event.<br> Sign of Lord can be found in any map with monsters.<br> The SOLs drop rate is higher in Land of Trial. | * The main GM of the ally registers the Sign of Lord (SOL) in order to register to Castle Siege event.<br> Sign of Lord can be found in any map with monsters.<br> The SOLs drop rate is higher in Land of Trial. | ||
* You can always check on the event schedule by pressing F1 in game or wiki page.<br> | * You can always check on the event schedule by pressing F1 in game or wiki page.<br> | ||
− | * The first three Allies that get as much SOLs registered as they can, will be participating in the Castle Siege event.<br> | + | * The first three Allies that get as much SOLs registered as they can, will be participating in the Castle Siege event.<br>. |
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=='''Important information for guild members'''== | =='''Important information for guild members'''== | ||
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* Mechanics : A briht light that comes from the earth would damage one opponent at a time | * Mechanics : A briht light that comes from the earth would damage one opponent at a time | ||
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Latest revision as of 01:04, 28 September 2024
Have you ever wondered what was so special about the renowned Castle Siege event and couldn’t participate because you have no information about it? Well, this article is exactly what you need to read if you find yourself in that dilemma.
This CS guide is here to initiate you in the Castle Siege event terms and tactics so that you won’t lose yourself among all those infinitians during the event.
First things first, let us familiarize with some of the Castle Siege basic information:
Contents
Who is participating?
There are two types of guilds during this event. The Offensive and the Defensive teams.
The Offensive Team | Symbol | Description |
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The Defensive Team | Symbol | Description |
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What is the Defensive Team doing?
They protect the castle, preventing the attackers to take the switch (you probably heard “I will be a switcher” in your guild) and/or seal. At the beginning of the event, they are already inside the Castle, preparing to defend.
What is the Offensive Team doing?
They try to take on the switches so that the Main Guild Master of the Ally could seal. At the beginning of the event, they are in the Valley of Loren, the citadel area, where they are attacking the statues in order to gain access inside the castle.
The seal is the action that the main Guild Master(GM) of the Ally takes in order to Register its official Seal, by clicking on the pedestal.
In order for the GM to succeed on the sealing, the two Switches have to be held by guild or ally members.
To register the Seal, the GM needs to press it for 30 seconds and if the 2 switches that are needed for stamping are cancelled or the character gets killed, the registration will fail.
If GM of the alliance succeeds in registering the official seal with the pedestal, their sword symbols will turn into shields and they will now have to defend the castle.
If there's remaining time, even if the registration was successful, the battle will continue but the 2 camps of attacking/defending team will be exchanged.
The guild with their official seal registered at the end of the siege will become the lords of the castle.
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Important information for GM
If you are a GM and want to participate in this event you should know these:
- All participating guilds must have a Guild Master that is at least Level 200 or higher (no Class restrictions)
- All guilds participant in Castle Siege have to have at least 20 players
- The main GM of the ally registers the Sign of Lord (SOL) in order to register to Castle Siege event.
Sign of Lord can be found in any map with monsters.
The SOLs drop rate is higher in Land of Trial. - You can always check on the event schedule by pressing F1 in game or wiki page.
- The first three Allies that get as much SOLs registered as they can, will be participating in the Castle Siege event.
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Important information for guild members
If you are a regular player and want to participate in Castle Siege, you should know this:
General information:
- Ice attacks lessen the movements of the Switchers and Sealers.
- All character can Switch and Seal. For The only impediment for sealing is that you’d have to be the main Guild Master of the Ally.
- Mounting a pet is FORBIDEN in Castle Siege. The only exception is for the elf. The elf CAN mount Fenrir, Dinorant and/or Uniria.
Customized information:
ELF(ME/HE): The elf can be a buffer for Damage and Defence but can also heal members while they are in combat with the enemy. Keep in mind that the Damage and Defence buff only last for 1 minute therefore it would be better for the party members to stay close in order to have buff all the time. The elves can ice enemies with ice arrow and also kill enemy attackers.
WIZZ(SM/GM):
The wizz is very important for Soul Barrier, also known as MS. The MS lasts aprox. 7 min. If a player does not have MS and swell, he/she could die in just 1 hit, no matter what set is wearing, Uber or FO(Full Option). Wizzes can also ice the enemies with Ice Storm and also use Lightning Bolt to extract the Switchers and the Sealers from their places. Wizzes can be Switchers too, as well as attackers if they have enough damage to do it.
KNIGHTS(DK/BK/BM):
Knights have the long lasting life potion that makes wonders, that’s called Greater Fortitude, or Swell. The Swell lasts for 5 minutes so the same thing is applied here: keep all the party members together. All players need swell in order for them to keep fighting while getting the switches or sealing. The main role of the Knights in Castle Siege is of a fighter. They need to get rid of the enemies.
LORDS(DL/LE):
The Lords are mainly pretty good at sealing and grabbing the switches. They can also buff the party members with Crit and they use Stomp to disperse the enemy just like the Wizz is doing with the Lightning Bolt. They can also attack the enemies, besides buffing, stomping and sealing/switching.
Also the Lords can summon party members. That is the only warp command that is allowed in Castle Siege. The DL can only warp if it’s not switching. The Critical Damage buff of a DL lasts for 55 minutes.
GLADIATOR(MG/DM):
The Gladiators are the Kight’s best friend, as they kill the enemies together.
CS Party Tip: The party is the main element that keeps the Castle Siege armies together and in shape. Therefore, in order for the party to be successful, the party members should work together and move together. This way they will always benefit from the swell/buffs/MS/crit because you can’t use Buff Master's buffs in CS.
Special Castle Siege Skills
Skill in-game | Skill symbol | Class/Details |
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Dark Knight (Crescent Moon Slash)
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Dark Knight (Stern)
This skill can only be used if the character accumulates points by killing at least 4 players without dying in the process. | |
Dark Wizard (Mana Glaive)
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Elf (Starfall)
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Magic Gladiator (Spiral Slash)
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Magic Gladiator (Mana Rays)
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Dark Lord (Fire Blast)
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