Difference between revisions of "Refining Stones"
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− | =Option for Swords | + | {| class="wikitable" |
− | Minimum attack power increase | + | ! Option for Swords |
+ | |- | ||
+ | | Minimum attack power increase | ||
+ | | Increase in minimum attack power according to set value. However, cannot increase beyond -1 of the maximum attack power. | ||
+ | |- | ||
+ | | Maximum Attack Power Increase | ||
+ | | Increase in maximum attack power according to set value. | ||
+ | |- | ||
+ | | Required Strength decrease | ||
+ | | Decrease in required strength value of weapon according to set value. | ||
+ | |- | ||
+ | | Required Agility decrease | ||
+ | | Decrease in required agility value of weapon according to set value. | ||
+ | |- | ||
+ | | Attack power increase(Min, Max) | ||
+ | | The minimum and maximum attack power of the weapon is increased simultaneously according to set value. | ||
+ | |- | ||
+ | | Critical damage increase | ||
+ | | Increase in critical damage according to set value. | ||
+ | |- | ||
+ | | Skill attack power increase | ||
+ | | Increase in final attack power of skill according to set value when using skill. | ||
+ | |- | ||
+ | | Attack success rate increase(PVP) | ||
+ | | Increase in attack success rate according to the set value in PVP. | ||
+ | |- | ||
+ | | SD decrement increase | ||
+ | | Ignoring opponent's SD and giving HP damage increases according to set value, plus giving a continuous hit. | ||
+ | |- | ||
+ | | SD bypass rate increase | ||
+ | | The damage absorbed by the opponent's shield in PVP directly translates into HP damage according to set value. | ||
+ | |} | ||
− | + | {| class="wikitable" | |
+ | ! Option for Staffs | ||
+ | |- | ||
+ | | Magic power increase | ||
+ | | Increase in magic power of the orb according to set value. | ||
+ | |- | ||
+ | | Required Strength decrease | ||
+ | | Decrease in staff's required strength value according to set value. | ||
+ | |- | ||
+ | | Required Agility Decrease | ||
+ | | Decrease in weapon's required agility value according to set value. | ||
+ | |- | ||
+ | | Skill attack power increase | ||
+ | | Increase in final attack power of skill according to set value when using skill. | ||
+ | |- | ||
+ | | Critical damage increase | ||
+ | | Increase in critical damage according to set value. | ||
+ | |- | ||
+ | | SD decrement increase | ||
+ | | Ignoring opponent's SD and giving HP damage increases according to set value, plus giving a continuous hit. | ||
+ | |- | ||
+ | | Attack success rate increase(PvP) | ||
+ | | Increase in attack success rate according to the set value in PVP. | ||
+ | |- | ||
+ | | SD bypass rate increase | ||
+ | | The damage absorbed by the opponent's shield in PVP directly translates into HP damage according to set value. | ||
+ | |} | ||
− | + | {| class="wikitable" | |
+ | ! Option for Armor and jewelry | ||
+ | |- | ||
+ | | Defense power increase | ||
+ | | Increase in defense weapons' defense power according to set value. | ||
+ | |- | ||
+ | | Maximum AG increase | ||
+ | | Increase in character's AG according to set value. | ||
+ | |- | ||
+ | | Maximum HP increase | ||
+ | | Increase in character's HP according to set value. | ||
+ | |- | ||
+ | | HP automatic increase rate increase | ||
+ | | Increase in HP recovery amount per tick according to set value. | ||
+ | |- | ||
+ | | MP automatic increase rate increase | ||
+ | | Increase in MP recovery amount per tick according to set value. | ||
+ | |- | ||
+ | | Defense success rate increase(PvP) | ||
+ | | Increase in defense success rate in PVP according to set value. | ||
+ | |- | ||
+ | | Damage decrease rate increase | ||
+ | | Decrease in damage received apart from final defense power when receiving damage according to set value. | ||
+ | |- | ||
+ | | SD rate increase | ||
+ | | Increase in shield's damage absorb rate in PVP according to set value. | ||
+ | |} | ||
− | + | '''How to Clear Yellow Option''' | |
− | + | For the Excellent items, the Yellow Option can only be removed with the help of [[Jerridon]] | |
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− | For the Excellent items, the Yellow Option can only be removed with the help of |
Revision as of 11:10, 11 September 2023
Option for Swords | |
---|---|
Minimum attack power increase | Increase in minimum attack power according to set value. However, cannot increase beyond -1 of the maximum attack power. |
Maximum Attack Power Increase | Increase in maximum attack power according to set value. |
Required Strength decrease | Decrease in required strength value of weapon according to set value. |
Required Agility decrease | Decrease in required agility value of weapon according to set value. |
Attack power increase(Min, Max) | The minimum and maximum attack power of the weapon is increased simultaneously according to set value. |
Critical damage increase | Increase in critical damage according to set value. |
Skill attack power increase | Increase in final attack power of skill according to set value when using skill. |
Attack success rate increase(PVP) | Increase in attack success rate according to the set value in PVP. |
SD decrement increase | Ignoring opponent's SD and giving HP damage increases according to set value, plus giving a continuous hit. |
SD bypass rate increase | The damage absorbed by the opponent's shield in PVP directly translates into HP damage according to set value. |
Option for Staffs | |
---|---|
Magic power increase | Increase in magic power of the orb according to set value. |
Required Strength decrease | Decrease in staff's required strength value according to set value. |
Required Agility Decrease | Decrease in weapon's required agility value according to set value. |
Skill attack power increase | Increase in final attack power of skill according to set value when using skill. |
Critical damage increase | Increase in critical damage according to set value. |
SD decrement increase | Ignoring opponent's SD and giving HP damage increases according to set value, plus giving a continuous hit. |
Attack success rate increase(PvP) | Increase in attack success rate according to the set value in PVP. |
SD bypass rate increase | The damage absorbed by the opponent's shield in PVP directly translates into HP damage according to set value. |
Option for Armor and jewelry | |
---|---|
Defense power increase | Increase in defense weapons' defense power according to set value. |
Maximum AG increase | Increase in character's AG according to set value. |
Maximum HP increase | Increase in character's HP according to set value. |
HP automatic increase rate increase | Increase in HP recovery amount per tick according to set value. |
MP automatic increase rate increase | Increase in MP recovery amount per tick according to set value. |
Defense success rate increase(PvP) | Increase in defense success rate in PVP according to set value. |
Damage decrease rate increase | Decrease in damage received apart from final defense power when receiving damage according to set value. |
SD rate increase | Increase in shield's damage absorb rate in PVP according to set value. |
How to Clear Yellow Option For the Excellent items, the Yellow Option can only be removed with the help of Jerridon